In the early days of game development when teams were based on only a few individuals, there really wasn't any need for what's commonly referred to today as a design document. With only a few people ...
It has been called many things over the years – GDD, Design Bible, Game Overview Document. Regardless of title, they all describe one thing; the living design document for a video game. The GDD has ...
Thanks to the wonders of online photo sharing, the passage of time and the migration of employees, we can all take a look at the original design document for Grand Theft Auto. Design documents, for ...
Rockstar has finally revealed the GTA trilogy, along with the release date of a standalone GTA Online. Coupled with that, a YouTube channel just recently uncovered a GTA 3 design document. YouTube ...
Tiny Brains developer Spearhead Games builds without design documents, which the studio feels allows them to focus on creating the "best game experience" at all times during development, according to ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
Tim Schafer has uploaded the entire Grim Fandango design document for the internet to pick to pieces. The 72-page document dates back to 1996, which was two full years before the PC adventure game sat ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead. Supergiant studio director Amir ...
Do you need a design or functional specification? It depends on who your audience is and where you are in the product development cycle. People often confuse the purpose and role of functional ...