Education games, especially for the K-12 segment, are designed with various levels of complexity, and institutions can choose the type of games based on learners’ abilities. This element also ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
Poor literacy skills have plagued the deaf and hard of hearing community for decades. The median literacy rates of deaf high school graduates have languished at a fourth-grade level since the turn of ...
Students don’t have to be video game fanatics to appreciate a gamified classroom lesson. When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to ...
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Bento Biology and Play2Learn partnership will educate young people and families, allowing them to build and own avatars that represent their biology by leveraging the MetaHug Roblox virtual learning ...