He then expanded with some examples of what he meant by this: "I would expect that the ability for us to generate imagery of almost any style from photo realism, extreme photo realism, basically a ...
So far I haven’t seen a compelling example for using pure classical ray tracing. Part of the problem is that the theoretical argument is derived from looking at the performance of static geometry ...
I think this is wrong and to be completely fair, I called out this behavior when AMD played similar shenanigans with TPU and Tech Report. As for the "gamers" comment above, as of right now I don't ...