Although consumers have become very familiar with speech recognition, current discussions around the metaverse and extended reality (XR) omit, for the most part, the relevance speech and sound can ...
Frost & Sullivan’s recent analysis, Future of User Interfaces Shaping New Consumer Experiences, finds that user interface (UI) technologies have moved beyond the concept of simply representing ...
We received our first market-ready VR headset at Madrona almost one year ago now, and since then, we have done VR (Vive and Rift) and AR (HoloLens) demos for over 100 people who have stopped by our ...
Samsung could be readying a VR (Virtual Reality) headset aimed at fitness and gaming. The South Korean tech giant could be going up against the Apple Vision Pro. Interestingly, the patent application ...
It seems like we’ve been waiting for a consumer version of the Oculus Rift for an absolute eternity now, but new tidbits this week provided a tantalizing glimpse at what we can expect from the VR ...
The latest beta update to SteamVR has brought improvements to the way users can use their PC desktop inside of VR through the SteamVR dashboard. Now you can choose to display specific applications ...
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools ...
The virtual reality community is a collection of warring tribes. Games and applications are only available on certain hardware, and controls and sensors are unique to each platform. That leaves VR ...
An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their ...
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