The first stage of Cities: Skylines 2‘s long-awaited in-game modding support launches on March 25 alongside its first post-launch asset pack, called Beach Properties. Colossal Order’s troubled ...
I am very new to modding AND C++. As such, there were a few placed I looked at the source code of to better grasp how to do the things I wanted to do.
Abstract: State-of-the-art open graph visualization tools like Gephi, KeyLines, and Cytoscape are not suitable for studying street networks with thousands of roads since they do not support ...