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  1. What is Anchoring? | IxDF - The Interaction Design Foundation

    4 days ago · Anchoring is a cognitive bias that occurs if someone presents information in a way that limits an audience’s range of thought/reference.

  2. How to Design Use Cases in UX | IxDF

    What is a Use Case in UX? Use cases in UX (user experience) design are essential for continuous product discovery, where teams search and test ideas regarding the target audience’s needs, …

  3. What are Feedback Loops? | IxDF

    Feedback loops are processes where designers use a system’s outputs as inputs to find cause-and-effect relationships within it.

  4. What are UX Designers? | IxDF - The Interaction Design Foundation

    User experience (UX) designers are professionals who create meaningful and user-centric digital experiences. They use design principles, psychology and research methodologies to make sure that …

  5. What is Confirmation Bias? | IxDF - The Interaction Design Foundation

    Feb 21, 2026 · Confirmation bias is a psychological tendency to favor information or data that aligns with one’s preexisting beliefs, opinions or values.

  6. IxDF Design Compendium: The world's biggest collection of design ...

    2 days ago · Learn User Experience (UX) and Design from the world' s largest open-source design library.

  7. What is Loss Aversion? | IxDF - The Interaction Design Foundation

    Design with human psychology in mind: Loss aversion shows us that people fear loss more than they value gains.

  8. What is Bias in Design? | IxDF

    Bias is the way humans interpret and evaluate information according to how it' s presented or perceived through the lens of their values and beliefs.

  9. Loss Aversion – Really, What’s the Worst that Can Happen?

    There’s a cognitive bias that makes us sadder to lose something than it makes us happy to gain it. This causes us to be afraid of loss – even when that fear is illogical.

  10. 14 Barriers to Ideation and How to Overcome Them | IxDF

    Learn how to break innovation barriers—such as: inexperienced facilitation, unfriendly space, unclear goals, egos and hierarchy, etc—and run or participate in successful ideation sessions.