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  1. Is there any reason to prefer Direct3D over OpenGL?

    Jun 29, 2016 · The main issue presented was that Direct3D is preferred over OpenGL. What I don't understand is why would any developer sacrifice compatibility? That is simply a financial loss to the …

  2. OpenGL vs DirectX : r/gamedev - Reddit

    May 22, 2020 · Politically, everyone in r/gamedev wants OpenGL to be better. Economically, AMD, Nvidia and Intel have always been far more financially motivated to put their effort into DirectX.

  3. Why choose DirectX over OpenGL? : r/Games - Reddit

    Jun 1, 2014 · Direct3D expects the application to manage hardware resources; OpenGL makes the implementation do it. This tradeoff for OpenGL decreases difficulty in developing for the API, while at …

  4. Vulkan vs OpenGL vs Direct3D : r/DolphinEmulator - Reddit

    Apr 4, 2023 · Confused on which graphics settings are best to use on a high end gaming laptop running Windows 11. Also, should I use Hybrid vs Exclusive Ubershaders? Specs: Intel i7-12700H NVIDIA …

  5. OpenGL vs Direct3D11 first for beginner graphics engineers ... - Reddit

    Dec 17, 2023 · Hey everyone, I've found myself in a bit of a dilemma choosing between my first graphics API with OpenGL or Direct3D11 with an end goal of learning Vulkan. Most videos I've seen generally …

  6. Help me understand the different backend options of Dolphin ... - Reddit

    Aug 1, 2020 · For anyone playing on a Windows PC it seems like it should be the default choice to go to when deciding between OpenGL and Direct3D, although there are some exceptions with …

  7. OpenGL vs Direct3D 11? - PCSX2 Forums

    Oct 10, 2019 · Which is the better renderer as of right now in regards to the very latest development builds?

  8. Which is better for me? DX12, Vulkan, or DX11? (NVIDIA) - Reddit

    Aug 11, 2022 · OpenGL is the most stable option, Vulkan the most efficient. You should use Vulkan in general, and OpenGL if you encounter issues. Direct3D is only interesting for Intel users. apparently, …

  9. Should I use OpenGL, Vulkan or DirectX to make my rendering ... - Reddit

    Feb 14, 2023 · Should I use OpenGL, Vulkan or DirectX to make my rendering engine or use Cuda library to rewrite the whole graphic pipeline

  10. What was the difference playing Half-Life 1 between OpenGL and …

    Jan 9, 2023 · In the retail versions of Half-Life 1 there was a Direct3D setting included as well as Software and OpenGL. What did it look like? Was there any advantages or disadvantages? Why was …