
Is there any reason to prefer Direct3D over OpenGL?
Jun 29, 2016 · The main issue presented was that Direct3D is preferred over OpenGL. What I don't understand is why would any developer sacrifice compatibility? That is simply a financial loss to the …
OpenGL vs DirectX : r/gamedev - Reddit
May 22, 2020 · Politically, everyone in r/gamedev wants OpenGL to be better. Economically, AMD, Nvidia and Intel have always been far more financially motivated to put their effort into DirectX.
Why choose DirectX over OpenGL? : r/Games - Reddit
Jun 1, 2014 · Direct3D expects the application to manage hardware resources; OpenGL makes the implementation do it. This tradeoff for OpenGL decreases difficulty in developing for the API, while at …
Vulkan vs OpenGL vs Direct3D : r/DolphinEmulator - Reddit
Apr 4, 2023 · Confused on which graphics settings are best to use on a high end gaming laptop running Windows 11. Also, should I use Hybrid vs Exclusive Ubershaders? Specs: Intel i7-12700H NVIDIA …
OpenGL vs Direct3D11 first for beginner graphics engineers ... - Reddit
Dec 17, 2023 · Hey everyone, I've found myself in a bit of a dilemma choosing between my first graphics API with OpenGL or Direct3D11 with an end goal of learning Vulkan. Most videos I've seen generally …
Help me understand the different backend options of Dolphin ... - Reddit
Aug 1, 2020 · For anyone playing on a Windows PC it seems like it should be the default choice to go to when deciding between OpenGL and Direct3D, although there are some exceptions with …
OpenGL vs Direct3D 11? - PCSX2 Forums
Oct 10, 2019 · Which is the better renderer as of right now in regards to the very latest development builds?
Which is better for me? DX12, Vulkan, or DX11? (NVIDIA) - Reddit
Aug 11, 2022 · OpenGL is the most stable option, Vulkan the most efficient. You should use Vulkan in general, and OpenGL if you encounter issues. Direct3D is only interesting for Intel users. apparently, …
Should I use OpenGL, Vulkan or DirectX to make my rendering ... - Reddit
Feb 14, 2023 · Should I use OpenGL, Vulkan or DirectX to make my rendering engine or use Cuda library to rewrite the whole graphic pipeline
What was the difference playing Half-Life 1 between OpenGL and …
Jan 9, 2023 · In the retail versions of Half-Life 1 there was a Direct3D setting included as well as Software and OpenGL. What did it look like? Was there any advantages or disadvantages? Why was …