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  1. OpenMusic | Visual Programming Computer-Assisted Composition

    OpenMusic (OM) is a visual programming language for computer-assisted music composition created at IRCAM, inheriting from a long tradition of computer-assisted composition research.

  2. Download and Installation | OpenMusic

    Visual Programming Computer-Assisted Composition

  3. OpenMusic | Visual Programming Computer-Assisted Composition

    At a more specialized level, a set of provided classes and libraries make it a very convenient environment for music composition. Above the OpenMusic kernel, live the OpenMusic Projects.

  4. OpenMusic Libraries

    Visual Programming Computer-Assisted CompositionOpenMusic Libraries OpenMusic libraries contain extra tools dedicated to specific purposes. A default folder for dynamically loadable …

  5. Documentation and resources | OpenMusic

    Some older online tutorial pages: Zn Tutorial. Algebraic tools for music analysis and composition (by. M. Andreatta). L’analyse type Set Theorie dans Open Music Other resources of interest …

  6. Overview - OpenMusic

    Musical data/format processing: Representation and manipulation of music and sound description data in MIDI, Audio, SDIF, OSC format. Music analysis: MathTools is a dedicatyed set of …

  7. OpenMusic Tutorials | OpenMusic

    8. OM Music objects [Chord-seq] (chord-seq) and [Voice] (voice) Tutorial 22: [Chord-seq] (chord-seq): Onsets and durations I Tutorial 23: [Chord-seq] (chord-seq): Onsets and durations II …

  8. OpenMusic Reference | OpenMusic

    save-as-midi -- creates a MIDI file from an OM music class object second -- returns the second element of a list, using one- based addressing select -- extracts part of an OM score class …

  9. Developer corner | OpenMusic

    Visual Programming Computer-Assisted CompositionDeveloper corner OpenMusic is based on the Common Lisp programming language. Creating an executable in Common Lisp means …

  10. OpenMusic Tutorials | OpenMusic

    Open the patch by double-clicking on its icon. You will notice in the upper left corner two buttons just like the two in the upper left of the patch window. They represent outputs and inputs which …